
Out! Out, RUS! Our base is currently infested with large rodents. One even chased Paul out into the wastes for 3 days. They came back a few hours ago with burgers and beer. Go figure. We named him Jack.
Pathfinding seems to work well. Our avatar almost never walks through walls anymore, which is nice.
In addition, we are also working on aspects of random nature placement. The finished game will have thousands of pre-generated randomly generated maps so that the player virtually never runs into the same map when exploring the hinterlands. Here are a few top-down maps showing experimentation with tree placements.
Here are a few images of the many objects that Paul has been working on.
Here is a sample of exploration music submitted by Clayton. Nice work!